![]() I'm wondering if they could have painted multiple maps on the model on different layers (roughness, color, metallic) and exported each after something like AUV/GUV/PUVtile unwrapping the model. Isn't retopologizing one of the things they're trying to get rid of with the new workflow as they mentioned throwing the model in straight from Zbrush. (or bring in a retopologized version afterwards) and create the details through subdivision geometry and projection. I've had some ugly distortions pop up through that method in the past so I've always retopologized when I do these things now. Wouldn't you think the model in the demo would need some kind of unwrapping? It's hard to say what they've done yet, hopefully they will go deeper into the workflows used later but a unwrapped lowpoly could indeed work. If you need it UV'd for additional maps like roughness ![]()
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